| News | SushiCombatServer | RocketArena | Fortress | Malice | Bots | Maps | Servers | Other | Links |

Other Goodies:

Speedup Patches

Sushi68K - "Surgeons Ultimate Speedup Hacks, Inc" - fancy name eh?
Combined pak/exe patch for maximal performance with 68K Amiga
If you play deathmatch (Teamplay, 1on1, arena, ffa..) - get this!!
  • sushi68k.lha (290 K)
  • sushi68k.txt
    Here's how to squeeze more speed out of sushi:
  • sushi_tips.txt

    SushiPPC - (untested)
    PPC version of above
  • sushippc.lha
  • sushippc.txt

    Qboost(v4) - singleplayer speedup patch for quake
  • Qboost4.lha
  • Qboost4.txt
    .qc source:
  • Qboost4_qc.lha
  • Qboost4_qc.txt

    FastQProgs - mdl replacements
  • fastqprogs.lha
  • fastqprogs.readme

    Tip: knight.mdl wireframe consists of 213 triangles, almost 50% less than the 408 triangles of the player.mdl. To gain a little extra speed (2-3%), extract the knight.mdl fron ID's PAK0.PAK, rename it to player.mdl and place it in a dir called "progs" inside the gamedir of desire The deathframes of player.mdl and knight.mdl are incompatible, so unless you want a lot of standing corpses, which can be mistaken for other players, use should be restricted to patches with "dead body filter", such as the Frogbot modifications found on this site, and TheMod. The knight.mdl will show no playercolors, so it will be ill suited for teamplay. Rocketarena mods (incl ObotArena) will do fine, since deathframes aren't used (players die as gibs)

    Misc

    SPEEDOMETER
    a speedjump training utility
  • speedometer.lha
  • speedometer.txt

    Polyblend hack for clickBoom's 68K Quake executables!
    Gives clear view in liquids, just like GLQuake with polyblend switched off
  • polyblend.lha
  • polyblend.txt

    Polyblend & bf (pickup flash) hack for clickBoom's 68K executables!
    This is the same as above, with the addition of pickup flash removal
  • polyblend2.lha
  • polyblend2.txt

    "ID_Skyfix" - patches for all ID maps - removes infamous skybug!!
    (Not Quakeworld compatible!)

    Here's some SCREENSHOTS:

    e1m1 - The well known skybug the patched version - clear blue sky


    dm1 with cropped/edited textures dm2 with cropped/edited textures


    dm3 with cropped/edited textures dm4 with cropped/edited textures


    dm5 with cropped/edited textures dm6 with cropped/edited textures

    I have supplied alternative patches for the dmX maps with cropped and edited (16x16 pixels) textures,
    which gives a small boost to rendering speed (and we all need that, don't we?) - Enjoy this patch!
    (you will need to get your hands on a pakfile utility - I'll recommend PAKman)
    Well..... start downloading !

  • ID_Skyfix_1.lha
  • ID_Skyfix_2.lha
  • ID_Skyfix_3.lha
    You'll need all 3 archives (2.35 MB in total)
  • ID_Skyfix.txt

    Qgrabber - a console script for controlling demo-playback speed and making optimal screenshots
  • Qgrabber.zip

    Skin replacement (player.mdl) for easier team recognition
    (Will be included with TheMod final release)
  • tmskin10.zip
  • tmskin10.txt

    Amiga Quake Utils (from aminet)

    Demo Editor
  • Demolicious.lha
  • Demolicious.readme

    Level Editor (incl qbsp/vis/light)
  • Quest.lha
  • quest.readme

    Pakfile manager (create & modify PAKs)
  • PakMan.lha
  • PakMan.readme

    Demos

    Totally insane quake demo - Lakerman vs 12 skill 0 Reapers on DM4
  • "440" - 876K zip archive

    Some nice trick-demos for normal Quake:
  • dm2.zip
  • dm3.zip
  • dm3jumps.zip
  • lavajump.zip